Detail from page 343 of Family Man, now online!
Art of the day: pass the fish!
Detail from page 342 of Family Man!
Detail from page 341 of Family Man, now online!
Art of the day: here’s a very rough cut of the separate stages that go into the art for a page of Family Man. Digital to analogue and back to digital again!
The only thing missing in this animation is the lettering guide stage; I drop the dialogue down in my handwriting font, then scratch rough balloons around it just before printing out the blue-lines.
Then I hand-letter over the template lettering as part of the inking stage. Whee!
Oddly this is one of the LEAST dire panels in this week’s page of Family Man.
Art of the day: Look Up.
Detail from page 339 of Family Man.
Part 4 of a series in which I redraw characters from MASK, the superheroine league I created in middle school. Complete series here.
CODE NAME: JACK
REAL NAME: WINTER GALVEN
Jack! The primary supervillainess! Time-traveller. Psychopath. Half-sister to one of Mask’s core members (Psyalyd). Mask’s own lost protegee. For as important as Jack is to the story, you think I’d remember more about what her general deal is. Suffice to say there was a traumatic childhood story thrown in there; a whole period where she declared war on the Fates and jumped to the next level of human evolution; and the founding of her own villainous league of misfits, malcontents, and malevolent cyborgs. Jack would stop at almost nothing to terrorize Mask. Why can’t I remember what her powers are? Probably because they changed so often.
I had a big crush on Jack. I even tried to copy her haircut for several years running in middle school, before eventually conceding to the reality that mine is a head of hair made for the pixie cut. She was a very fun villain to play in roleplaying sessions; sinister and cool and totally nuts.
The first in a long line of blonde villains. I’d had some exposure to the X-Men character Emma Frost (aka the White Queen), who has a similar blonde ice-queen vibe, but Jack was definitely not the sort to walk around in a bustier. Just a practical bodysuit for her, thanks!
For this revamp, I got rid of the weird blue face make-up, mostly because I couldn’t make it work; and I simplified the blue/white spaces on the outfit. I absolutely love that you can see the erased pencil versions of the many poses I tried out on the original drawing.
I’m not quite sure what she’s supposed to be doing, but I just tweaked her left arm to a little bit of a creepy salute, and gave her a little power bloom behind her head. Whenever Jack does something weird, it’s a good time to dive behind the nearest obstacle and cover your head.
Up next: PSYALYD! (for real this time)
Dicebox is different.
Now, a lot of people say that about a lot of things, but in this case, I swear to you I haven’t read anything I can say is like Dicebox. Sure, it’s definitely a Space Opera. It’s definitely a comic. But it reads like your life.
I picked up a print copy of Dicebox Book 1: Wander, about a year ago, and I must admit it was on a lark. It’s available online as well. And I have to recommend it; the book is a fat 314-page graphic novel and is quite high quality. The art is lovely, the text is readable and the story…well. The story is interesting in an unusual way.
Although the story’s setting is fascinating exercise in world-building, the plot revolves entirely around the characters and their relationships, their daily activities, and their hopes and fears in an almost claustrophobic way. It’s been called “slice-of-life” in a space opera setting, and I’d have to agree with that on one level, but at times it devolves into feeling like you’re sitting with a group of people who love to gossip about their mutual friends that you’ve never met. But if you can keep up with the social environment and the conversational storytelling style, you can and will get caught up in a very detailed world and the lives of Molly Robbins, a migrant factory worker, and her partner, Griffin Stoyka, who just can’t seem to outrun her past or her own penchant for drama.
The interpersonal world of Dicebox has room for all kinds of people, relationships, genders, races, cultures, and dynamics. In some ways the social complexity can overshadow the characters themselves, but there is so much to explore that re-reading is extremely rewarding. There is also a lot of sex and spaceships, which is also nice. There’s tongue-in-cheek (AHEM) humor, smartassery, narrow escapes, snide comments, and lots of snark, bawdy jokes, and the facial expressions alone make Dicebox worth it for me.
This comic entitled “A Concise Summary” by Erika Moen is a fairly accurate description of what you’ll be getting yourself into with Dicebox.
Dicebox is superb.
Ever so glad I actually updated yesterday.